At one time, many players dreamed of creating the game of their dreams, which would demonstrate to the whole world how to make video games correctly. For most, such dreams end in nothing, but some enthusiasts are ready to take a chance and make tremendous efforts to achieve the desired. Like a guiding star, their goal attracts them to create a game, if not perfect, then as close to this title as possible. This is a story about one of these games.
It all started with the fact that one programmer named Dejan “Styg” Radisic (Acts Radich) … was dissatisfied with his work. No, the work was not bad – he was engaged in writing programs for banks. But Styg just did not see much sense in it. He wanted to create something worthwhile. Acts began development in 2008, combining it with his main work. For the game, his own engine was created, because the author seemed interesting to the author. The ability to use other engines (for example, well -known Unity or Unreal) was not even considered. In 2012, when Styg was close to the release of alpha version, he quit, tired of working on two fronts. It was a difficult decision for the Act, but he knew that if he surrendered now and did not release the game, he would regret it for the rest of his life. In 2013, the game reached early access to Steam. The funds received from sales made it possible to expand the staff of employees from one person to three. The newly-minted studio issued updates every three to four months, and on December 18, 2015 the game finally went into the release, but its support continues to this day. The announced update of UnderRail: Expedition should be released … someday (initially the release was scheduled for the first half of 2017).
So what is the game itself? This is an isometric RPG with step -by -step battles in the decorations of the post -apocalyptic metro of the future. The author drew inspiration from classical projects such as Fallout and System Shock. The tie at the game to disgrace is simple: you join one of the most influential independent stations in the southern subway, whose leader drives you in search of the reason for the invasion of a whole army of faceless. The first thing the player will notice when starting the game is a very poor graphic component of the project. The closest comparison will be the Cry of Fear modification for Half-Life-absolutely outdated graphics combined with an excellent design. The game has many flaws and problems, but it has what some call the "soul". I call it the atmosphere.
Sometimes the game is striking in its beauty, despite the primitive graphics.
The game is penetrated through the atmosphere of research and survival in an aggressive environment, where a careless traveler around each angle can fire death. Here you always need to plan your actions in advance in order to get out of the next problem situation alive. What is the development path of the character to choose? Is it worth it to study the unknown tunnel or is it necessary to prepare better? Will there be enough cartridges for the next fight? These are only a small part of the questions that the player has to ask during the passage.
But the world of the game is worth moving forward, despite the difficulties. The degree of its study is impressive. Each city station has its own characteristics: in Core City, local residents are obsessed with violence and dominance (some of them can insert the word dominance in almost every sentence), Foundry heavy production is extremely negatively affected by local residents (the main advice to all guests of the station is only the water that they brought with them), a huge number of guards and SGS and SGS fortifications, because they once fought for the destruction against the neighboring Omega station, and t.D. Various fractions, which have their own truth, characters who are able to surprise and put the player in a difficult position, and amazing music set the right mood – a real adventure in a curled and enchanting world that survived the apocalypse. All this is played out and presented to the player, as parts of the mosaic, which are formed into a single whole. The world Underrail is huge and rich in interesting places and events. Exploring dark tunnels and cave nets, you can find many secrets, including small settlements and abandoned objects, but then an unexpected problem appears – all this must be remembered! Usually, getting a task, the player knows only the approximate location of the goal, so the search for the right place takes a considerable amount of time.
Thanks to the map of https://globalbetcasino.co.uk/bonus/ the world, which was added in one of the patches, to navigate in the game has become much easier.
Another no less important problem on the path of the player is collisions with enemies. If there is something in UnderRail, which allows you to truly be related to your character, then these are fights. So swear during the game, as here, I have to. At the end of the game, I fell in a state of hysterical rage, trying to get to the final boss, and then, trying to win it. The whole essence is as follows: it is necessary to clearly understand that you yourself can, that enemies can, and how can you use the environment. It is impossible, as in Fallout to persist after each successful round – the battle needs to be considered from beginning to end and go through it at a time. And it keeps in good shape. Awful to how slaughtered you become in other games. The arsenal here is quite rich: a classic set from Fallout + crossbows, traps and psionic abilities.
Meet it is CRAWLER or slider, if in our way. You will hate this creature.
Equipment can be obtained both by looting and with the help of trade, but here is one of the main features of the game: merchants are not interested in buying your trash. If the merchant is ready to buy something, then he usually needs only a specific quantity of goods of a certain type, and the rest will not be interesting to him. Trade mechanics are one of the most worked out in the game and, despite the apparent simplicity, it stimulates the player to refuse to collect all the garbage that comes to hand. There is even a character in the game, personifying an ordinary player in role-playing games-he wanders around the Core City retail area, trying to reduce his junk for someone, including the human brain, "which could not be left to lie on the ground".
To sell the collected equipment, sometimes you have to go around all the merchants in a circle several times.
But the most important thing is that it highlights the role -playing game is quests. And here there are quite a lot of them, but only a small part of them boasts with serious nonlinearity and elaboration. Many tasks are to go to a certain location, get the desired item there and return to the customer. However, those who have seriously worked on can not only please, but also make them think about solving the task. For example, in one of the missions you need to find a person who betrayed one of the Core City corporations. The player is given a device that tracks the beacon of this employee, and they talk about the search area – local slums, where even corporations are afraid to meddle. All. You need to go there and look for it. And this is much more interesting than going to the marker on the map, as in other games. As for variability, in certain quests, the decisions made can greatly affect the game world. For example, in the city of Junkyard you can intervene in the fight of the gang, and the player’s actions will depend on who will come out of this battle winner.
These soldiers appeared here only because I could not convince the SGS leadership to support one of the gangs, because of which I had to ask for help from the protectorate.
To summarize, then UnderRail is a game that, despite all its roughnesses, leaves purely positive emotions after passing. The fact that this project is copyrighted is visible to the naked eye – everywhere you can notice caustic sharpness and satire on a modern game industry. For example, a doctor who does not have a medical education and claims that “since it wears a dressing gown, everything is fine” is a reference to Fallout 3 and New Vegas, where the dressing gown gives a serious bonus to medicine. All lovers of the role genre should look at this project. The only serious obstacle may be the absence of the Russian language in the game, given that English here is quite complicated due to the abundance of its own terms.