Sean Murray noted the growth of the user rating No Man’s Sky in Steam by 1 %

On the release of No Man’s Sky, only the lazy did not fall. But for almost eight years of hard work Hello Games managed to turn the ugly duckling into a beautiful swan. The head of the studio Sean Murray (Sean Murray) is already preparing the next project, but still hopes to improve the reputation No Man’s Sky.

In early April, the user rating of space adventure in Steam rose by another 1 %, reaching 78 %. Murray I did not pass by this event and wrote the following:

People, we have risen to 78 % of positive reviews in Steam in the tab "All reviews". In 2021, we got to the “mainly positive” reviews (70 %) – it took five years.

From a mathematical point of view, each percentage is given heavier than the previous. I never thought it was possible, but guys, someday we will be able to reach the “extremely positive” mark (80 %).

After a scandalous launch of No Man’s Sky and its authors began a protracted arch of redemption – experts Hello Games In the sweat, the faces corrected their misunderstanding and captivated gamers with free content updates. By the way, the latter currently updated space stations and not only. The achievement of a rating of 80 % would be a symbolic victory for a once persecuted science fiction title.

That until the next project of the studio, Light No Fire is a sandbox on a seamless planet, whose area is comparable to the ground. Title has no release dates, but it can already be added to the list of desired in Steam.

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No Man’s Sky

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I never thought it was possible, https://lottomatcasino.co.uk/bonus/ but guys, someday we will be able to reach the “extremely positive” mark (80 %).

Not “extremely positive”, but “very positive” (“Very Positive” in the original quote)

Yes, already according to the sealed stickers on the boxes, it was clear at once that the guys promised everyone, and there was not enough money, time and patience Sonya for the implementation. What was not clear is that they will not throw the game and bring to the current state. I didn’t play for a second, I judge only by the last trailer and it looks so that in the final project you can really abyss from real life. Handsome.

*looks disapprovingly towards Star Citizen*

Depends on the tendency to repeated actions. The game is still about what I can dig, I can not dig. The game is such that it insists on the player’s personal participation in each moment too much. For example, collecting a dumped fleet is to personally visit every ship. It even longer comes out than if I digged. And so here everywhere.

You are aware that everything dug up by the fleet for the expedition automatically goes to the plum of the frigate? You interact with the panel and just crush the lkm until the report is completed. I don’t know which you personally took it there.

I have been playing for 5 years and for the first time I hear about this, but let’s say that it is so. You are given just an imaginary illusion that the fleet is real. You can fly to each of the boats, but this is not necessary. In the game of a lot of ways to earn grandmas, starting from the most banal base for the extraction of activated India and ending with more familiar missions in anomalies, at space stations, craft of all different flowers and even the opportunity to prepare sheled cookies. Yes, even with a max improved scanner, it is fashionable to get half a million for half a million for scanning fauna on the planet.

Speaking about passive income, we still have a planetary settlement, which even on STI produces what nonsense and making money on this is almost impossible. It simply exists for you to feel important from the fact that you constantly make decisions on laws or construction.

Yes, let’s even say if you really need to stomp on each ship with legs, then this is a game with minimum interaction with the interface screens to perform any tasks. Player, this is always a real small astronaut who really interacts with real objects. This is not an economic simulator in isometry to just pump out for each frigate from the screen of interaction with the fleet to see pop-up bugs as in mobile games about the farm.

Player, this is always a real small astronaut who really interacts with real objects.

Not that real, but in any case, it does not cancel the ideas of relations between industrial facilities and other management. You are there as if not alone in the universe. And how is it – this is a direct joke about IP:

Accountant – you.
The cleaner is you.
The seller is you.
A loader who swelled and did not go to work, substituting the whole company – you.

I’m not talking about the expedition, but about their passive income. He is, but to implement it, go personally with everyone.

What are you digging there? There in a couple of hours you can put the base and get endless resources. The only thing that has to be lifted up for a long time and hard to get it is Salvaji and Nanits, but they never dig.

Yes, everything is in a row, any improvement, any repair of some element from the local chemical table requires. Especially damage is delivered when changing the galaxy. The base does not cover everything, and it also needs to be pulled with your hands every time. Assembly and delivery services not even for money.

It covers everything there, you just need to twist a little bit.

Maybe I missed what recipes, but there it’s still with my hands. And again, it is not a fact that it will be faster than just sit on the planet and dig. For yourself, for sale can and makes sense to bother.

I never understood people who have a dough in NMS. There, in a couple of hours, you can touch the resources for craft of the most expensive goods, which can be pushed for 16 Lyami alone. I put 10 processors and drove them in dozens.

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